Prior to the launch of Exploitation, roughly 11,000 Crewmates already exist. These Crewmates represent the crew of the Arvad generational ship and were distributed to participants in previous asteroid sales or auctioned.
A limited set of 13 Crewmates representing the departments of the Arvad. Each Crewmate was auctioned over the course of 4 months. They include unique uniforms and the highest trait-related bonuses in-game.
A set of 1,859 Crewmates that were granted to holders of the asteroids purchased during the “Arrival” sale. Arvad Specialists have a higher chance of carrying a higher tier Arvad job role which in turn provides a department-aligned bonus trait.
A set of 9,241 Crewmates that were granted to holders of the asteroids purchased during the “Populate the Belt” sale. These Crewmates also carry a department-aligned bonus, but are more likely to carry a lower tier Arvad job role.
A crewmate with the Department Head, Specialist, or Citizen distinction will also have a job title. Job titles are the roles they performed on the Arvad, the ship that brought everyone to Adalia.
There are thirteen categories of jobs; each category has four titles and one unique Department Head.
A crewmate “inherits” bonuses in-game from its job title, and the size of that bonus depends on the title’s tier. “Tier 1” is the highest possible bonus a Citizen or Specialist can have. The number of job titles available across each category varies, but “Management” is the most highly skilled and rarest of them all. These bonuses are still being developed and balanced.
Statistically speaking, only half of every job title should exist per category for each tier of job titles below it. Example: 100 teaching assistants, 50 teachers, 25 professors, 12 Distinguished Professors. Crewmates with tier 1 job titles are extremely rare.
Each legacy crewmate had a job on the Arvad and upon arrical to Adalia they had an extra bonus compared to newly minted (Adalian) citizens. Below are the basics of the job bonuses. All final bonus stats will be released at launch of game (to ensure balance while we are in development).
Navigation: Bonus to ship speed/fuel usage
Education: Bonus to learning
Knowledge: Bonus to research variety
Medicine: Bonus to max ship speed/damage reduction/food consumption efficiency
Security: Bonus to ship damage/damage reduction
Logistics: Bonus to storage/reduction in surface transport costs
Maintenance: Bonus to building & ship operating efficiency
Technology: Bonus to research speed
Engineering: Bonus to refining/manufacturing efficiency
Food Production: Bonus to food production
Food Preparation: Bonus to food consumption efficiency
Arts & Entertainment: Bonus to market fee efficiency
Management: Bonus to the overall efficiency
The final bonus a crew member receives is influenced by multiple factors, including their job tier, specific traits, and the number of crewmates with the same job classification, which affects the affinity bonus. The formula to calculate the final bonus is as follows:
final_bonus = affinity_bonus * (1 + sum(arvad_department_bonus * arvad_department_tier) + sum(trait_bonuses))
arvad_department_tier
): Defined by the job section chart, indicating the baseline level of proficiency for a crew member in their department.arvad_department_tier
.arvad_department_tier
.The affinity_bonus
depends on the class composition of the crew, with diminishing returns for each additional crewmate of the same class:
Suppose we have a:
Scientist
Specialist
Nutritionist
A Nutritionist
is considered a Tier 3 job in food preparation. The calculation for their bonus, including the specialist
modifier and the number of crewmates, would be as follows:
Tier 3
for Nutritionist
)+0.5
let’s say there are 2 other Scientists
, which would give an affinity bonus
of three crewmates or: 1/2 + 1/2 + 1/4 + 1/8
or 1.375
8.75%
to reaction time (This is based on current bonuses for this particular crewmate: 2.5% to Food Production x modifers)(3 + 0.5) * 8.75% = 30.625%
as the base department bonus before applying the affinity bonus.((1 + 30.625%) * ( 1/2 + 1/2 + 1/4 + 1/8) = 1.796
or
(1 + .30625) * 1.375 = 1.796
This simplified example demonstrates how a Specialist Nutritionist’s bonuses are calculated, taking into account their job tier, specialist status, and the number of crewmates affecting the affinity bonus. The precise value of the final bonus would depend on the actual affinity bonus calculation based on the crew composition.
And in this case its a 79.6%
bonus to how long your food supplies last, so it bumps it from 2 weeks to ~3.6 weeks.
The above example is not taking into account additional bonuses that could come from the three impactful traits that are selected upon recruitment. These are separate, apply to different actions, and stack.
Arvad crewmates possess an advantage over Adalians in that they begin with three impactful traits as opposed to just one.
You can browse every Influence crewmate and purchase them from other players on OpenSea: LINK TO OPENSEA