Ships are the transportation system of the game. If you do not have the materials to craft something yourself you will either need to fly to another asteroid to obtain the materials you desire, or someone will need to deliver materials to a marketplace on the asteroid you inhabit.
Ships in our game are integral to the flow of resources, but not all players need them. However, we suspect most players will want to obtain one in time. As our game progresses more and more ship designs will be created/discovered, eventually leading us to our final release of “Conflict” where players can compete in full-scale space warfare.
Ships are massive and in this game, players create everything from raw material to finished products, including ships. You will either need a robust network of trade or manufacturing to complete a ship, or you can purchase them from others on the open market within the game.
During our first release Exploitation three ships with varying roles are available to travel around the belt. Additionally, the Hab Modules, designed to support five Crewmates during their flights, are capable of emergency flights when required.
A small ship designed to transport Crewmates around the belt. It has minimal cargo capacity but can carry two full crew complements. It requires a Spaceport to land on the surface.
Crew Capacity |
10 Crewmates (2 Hab Modules) |
Empty Mass |
100 tons |
Max Cargo Capacity |
10 tons / 10 m3 |
Max Propellant |
950 tons |
Engines |
1 gas-core reactor rocket |
A small cargo ship that is uniquely capable of landing on any surface lot, without the use of a Spaceport.
Crew Capacity |
5 Crewmates (1 Hab Module) |
Empty Mass |
185 tons |
Max Cargo Capacity |
2,000 tons / 1,000 m3 |
Max Propellant |
1,900 tons |
Engines |
2 gas-core reactor rocket |
A cargo ship capable of carrying roughly six times that of the Light Transport. It requires the usage of a Spaceport and carries a single crew complement of five.
Crew Capacity |
5 Crewmates (1 Hab Module) |
Empty Mass |
975 tons |
Max Cargo Capacity |
12,000 tons / 6,000 m3 |
Max Propellant |
11,400 tons |
Engines |
9 gas-core reactor rocket |
Crew life support and Habitation modules designed to attach to each ship. They are only used in case of emergency and can use their integrated engine and minimal propellant reserves to reach nearby asteroids with available Habitats or owned & un-crewed ships. Hab Modules are capable of providing life support for Crewmates for up to 2 Adalian years (~1 real month) therefore placing an upper limit on the range of all ships.