In 2012 Chris Lexmond, founder of Influence, was playing EVE online like it was a full-time job, but without any of the benefits. This got him thinking “How could we create a game that gave players ownership of their content?” Because, after all, the players who breathe life into an MMO are the ones that truly make it fun.
Fast forward to today...
Influence is here to turn the gaming industry’s current model upside down by building a digital universe that is fun and interactive while being owned and governed by the community that plays it.