Influence is the first of it's kind in many ways, and brings new and novel game mechanics that make for a solid foundation to experience highly strategic and emergant gameplay, within a realistic space setting.
Influence is the first of its kind, taking space realism to the next level. Each asteroid, which serves as a player’s base, orbits in real-time, making the strategic decision of when the best time to fly your ship from one asteroid to another an important part of game-play.
Players make tactical decisions around mining, building and refining materials on a limited set of 250,000 asteroids, each with its unique combination of resources.
Each asteroid is a player-ownable game asset and acts as the owners personal land in the game, which they can set-up to lease out for SWAY (the in-game currency) or share with friends/alliances.
In solo or collaborative modes, players are challenged to build infrastructure, discover technologies, craft buildings and ships to facilitate trade, engage in combat and expand their influence across the asteroid belt.
Asteroid owners will be able to realize the fruits of their labor through features like selling and trading the unique materials and products they mine and produce on an open market platform through the in-game currency SWAY.
It is a peer-to-peer economy, i.e. marketplaces are owned and operated by players.
There are no NPCs in the game, which means players are the only source of in-game materials. You need to engage or barter with other real people for resources to grow.