When making content about Influence, we recommend keeping the following in mind
- Be helpful: Distill complex and nuanced topics into easy to understand bits of information
- Present the grandeur: There is a lot to sink your teeth into within Influence. The world is vast.
- Highlight the future realism: Influence is based in the not so distant future and the technology that the game is utilizing is new and exciting.
There are many reasons, but here are a few short and simple answers to help you out.
- Players will get sucked into a world of realistic future space colonization and travel.
- Not just a fun game, but you can finally own the experience you create. Buy, sell, trade, earn, all easily in-game.
- Experiencing life in space and all its glory along with all its challenges are fully present in Influence’s game design.
- If you love resource management games that challenge you to assess your assets to be as efficient as possible, you will love losing yourself in Influence.
- Did you play WOW or EVE and love playing the markets? If so, this game will suck you in.
Communication-related to Influence should never be toxic. However, well-crafted jabs focusing on the classes in-game can be used when appropriate. A sense of tribalism in terms of what your specialty is in-game can be useful, but try not to overplay it.
Example: “As a scientist, I sometimes wonder if miners actually have rocks for brains, but without them, the entire colony would fail within a day”
¶ Here are some recommended types of articles for creating written content:
- New player guides
- Analysis of the Influence economy/SWAY token
- Analysis of the crew member compositions
- Fun challenges
- “My experience playing Influence”
- Constructive and well-thought proposals for improvement