Influence is a highly strategic and massively social space colonization game, where players vie for dominance and control in the newly formed colony within the Adalian asteroid belt.
Combining elements of economics/trade, space exploration, strategic decision-making, and futuristic realism, players take on the role of space-faring entrepreneurs, and their main objective is to develop and manage an economic empire within the Adalian asteroid belt.
The gameplay consists of resource gathering, trade, and player-driven diplomacy. Players must make strategic decisions to expand their territories, establish trade routes, exploit resources, and build infrastructure and industries to generate wealth and influence within the game world.
Influence is built with real space/science in mind. The game consists of 250,000 asteroids that all orbit in real-time, have unique spectral type compositions, travel requires fuel and trajectories of flight are based off of NASA’s rocket science equations. In addition, items are crafted from raw materials and are pushed through realistic complex production chains to construct each intermidate and final product. Overall this game simulates the life of a growing group of colonists working to survive in the far reaches of space.
https://www.youtube.com/watch?v=kB5Iy_qbXyo
NOTE: Future expansions will enable research, invention, and combat.
The game’s setting is within a realistic asteroid belt, where each asteroid has unique orbital mechanics that guide their orbits in real time, leading players to make strategic decisions about when and where to travel within the game depending on the current or future positioning of these asteroids.
There are nearly 200 individual player crafted goods, from ship hulls and electronics to extractors and warehouses. Each will require potentially tens of processes to refine, manufacture, and craft. These have all been modeled off from reality, with considerations to ensuring fun gameplay. (You don’t need a degree in chemical, mechanical, electrical engineering, or organic chemistry, but it may help!). Players overtime will begin to understand the reality that goes into building finished goods.
The realism expands as players will need to organize and collaborate on where to mine particular resources, how to deliver goods across the belt in their ships, and form liquid marketplaces to supply the demand of the other players. This leads players to be able to find opportunities anywhere. Find what’s needed and fill the gap.
The game is a slower paced and highly strategic game played over months and years, and the goals are yours to decide. Each choice has many potential outcomes and the actions you take only make up a small percentage of the “fun” within the game. In addition to this the actions will take time to complete. Building something isn’t instant and depending on the crewmates within your crew can take well past a day to complete. This also includes flights across the belt, where flights can take up to a month in real time.
Influence is a sandbox environment, which is to say that it’s non-linear, and the story you get to play is not predetermined. In addition to this Influence is a persistent and onchain world, giving your characters and game items permanence, as they all live on public blockchain infrastructure. Which will allow the game to be continued regardless of the studio’s upkeep, and since all actions are onchain players have deep insight and access to all game actions taken. We will see stories of economic war, sabotage, espionage, empires rise, empires fall, and it will all be onchain for everyone to utilize how they want.
Unstoppable Games
Based in United States
Founding date: 2021
COMING 2024
Browser Based
A view of Adalia Prime, the largest asteroid within the belt, which contains 1.8 million lots of land that players can build on.
A view of Adalia Prime, the largest asteroid within the belt, which contains 1.8 million lots of land that players can build on. Currently the resources maps are turned on and the blue heatmaps shows the location of carbon dioxide across the surface of the asteroid.
The shot here shows the ship in-flight and the “porkchop plot” to the right showcasing additional flight details.
A view of an asteroid, with the resource maps turned on. You can see the resource “pyroxene” is selected, which then corresponds to the heatmaps on the surface of the asteroid. This allows players to target that resource for core sampling and mining.
A view of the warehouse, while navigating through inventories.
A view of one of the resources being inspected, while also inspecting a production process.
This screen showcases a refinery process in progress of being started. Requried items are shown on the top and the items in green will be what is crafted and delivered to your selected warehouse after the process is finished.
Showcased here, is the inspection of your heavy transport before launch. It shows the crewmates onboard and the stats on cargo and propellant.
A view of the flight planner, where players will choose their starting location and desired destination. Using the porkchop plot on the right players will be able to figure out what the best launch time for them is. Picking a launch time requires players to make a strategic choice around: propellant usage, propellant onboard, flight time, flight start time, and cargo mass.
(additional logos can be found in the linked media kit)
Full Media Kit with additional images can be found here: