Influence combines a persistent multiplayer economy with detailed industrial planning and space logistics.
The setting contains 250,000 asteroids with different sizes, resource compositions, and orbital paths. Their changing positions affect travel options. Planning a flight means considering departure time, propellant, cargo, and the route to your destination.
Raw materials become inputs to refining, biological production, manufacturing, and shipbuilding. Storage and transport connect those processes. Players decide where to specialize and where to rely on suppliers, infrastructure, or customers elsewhere in the belt.
Players operate marketplaces and develop the facilities other players use. Prices, availability, location, and agreement terms shape the opportunities around a settlement. You can lease lots and use permitted infrastructure without purchasing an entire asteroid.
Production, construction, and travel take time. Choosing a location or committing supplies to a project can affect later decisions. You can plan activities, return to review the results, and adjust your strategy as your operation develops.
Players set their own goals and can coordinate through organizations, trade relationships, and shared projects. The current experience centers on industry, markets, and transport. Combat, research, and skill-tree progression belong to future concepts rather than the current feature list.
See the gameplay overview and beginner’s guide for more detail.