When Crewmates are first recruited and their name and appearance are being selected, several so-called “traits” are also selected for them.
Some of these traits, the “impactful traits”, provide bonuses, each improving aspects of certain actions taken with the Crew that Crewmate belongs to. Other traits are purely aesthetic.
Arvad crewmates start with three impactful traits; Adalian crewmates start with one. Several named traits have no current ability bonus. The table below describes the effects used by the game’s current bonus calculations.
| Trait | Current effect |
|---|---|
| Navigator | Propellant Exhaust Velocity |
| Dietitian | Food Consumption Time |
| Refiner | Refining Time |
| Surveyor | Core Sample Time |
| Hauler | Inventory Mass Capacity |
| Buster | Propellant Flow Rate |
| Mogul | Marketplace Fee Enforcement |
| Scholar | No current ability bonus |
| Recycler | Deconstruction Yield |
| Mechanic | No current ability bonus |
| Operator | No current ability bonus |
| Logistician | Hopper Transport Time |
| Experimenter | No current ability bonus |
| Builder | Construction Time |
| Prospector | Core Sample Quality |
See Crew bonuses for the numerical values, class affinities, and stacking rules. For time-based abilities, the modifier improves speed or extends food duration; it is not an equal percentage reduction in time or consumption.