Influence is a browser-based multiplayer strategy game set in the Adalian asteroid belt. You manage crews, establish industrial operations, extract resources, manufacture goods, and trade with other players in a persistent shared world.
Influence is available to play now. Open the game in a desktop browser, or follow the beginner’s guide to create an account and establish your first operation.
The core loop connects prospecting, mining, production, construction, and trade. Find resources, decide what to make or buy, arrange storage and transport, and develop an operation that fits the needs of the surrounding economy.
Read the gameplay guides for individual mechanics and practical walkthroughs.
Adalia contains 250,000 asteroids with different sizes, resource compositions, and orbital paths. Their positions change over time, so the distance and travel opportunities between settlements change too.
Resources pass through interconnected production chains. Location, crew specialization, available infrastructure, and market demand can matter as much as the quantity of resources you control. Building everything yourself is one approach; relying on other players for selected supplies and services is another.
Influence suits players who enjoy economic simulation, logistics, industrial planning, and persistent multiplayer worlds. It rewards learning how systems fit together and setting goals over time.
Actions take time to complete. You can plan work, start activities, and return later to review their results. The pace depends on your goals and the size of your operation; there is no fixed daily playtime requirement described here.
Starter packs provide crewmates and allowances for selected construction and setup activities. You still choose your locations and perform the actions that establish your operation. You do not need to purchase an asteroid to begin.
See the beginner’s guide for current pack contents, reviewed prices, and the complete onboarding sequence. The in-game checkout shows current prices and payment options.
Starter packs are paid purchases. Ongoing needs can include food, lot lease renewals, production inputs, transport, and expansion. Review the costs shown in the game when planning actions.
SWAY is the in-game currency used for player trade and services. Selling goods, running infrastructure, and managing production are economic activities within the game. Costs and market conditions vary; they are part of the strategy rather than a fixed monthly budget.
For technical details about accounts, ownership, and currency, see asset types and control and SWAY.
Current gameplay centers on crews, asteroid development, extraction, production, construction, markets, and transport. PvP combat, technology research, and skill-tree progression are planned for future releases and are not playable today. Historical roadmap descriptions are not instructions for current gameplay or a release-date commitment.
Influence is a sandbox. You might aim to supply a local market, build a reliable production chain, operate a transport service, develop a settlement, or contribute to a shared project. There is no single victory condition that every player must follow.
For practical help, visit the Influence Discord and the beginner’s guide.