Influence is a play + earn, space strategy sandbox MMO in which you steer the fate of the remnants of humankind in a hostile solar system. You control a crew of up to five crewmates, each of which can have a different class: LINK TO CREWMATES. It is your decision whether you invest your time mining for resources, building infrastructure, participating in the economic development of the system, researching advanced technology, or engaging in conflict with other players.
Gameplay draws from 4x games, management simulators, and narrative open-world RPGs. Examples include:
Asteroids are the “land” of Influence. They are NFTs that players can own, and mining asteroids for resources is the basis of Influence’s economy. You can view and manipulate asteroids from a third-person view. Asteroids have buildable lots, each of which is one km². Most buildings and other infrastructure take exactly one lot.
Many players choose to own asteroids, but it is not necessary to play Influence. Those that do can benefit from their asteroid’s bonuses (if applicable) and can:
Note: It is possible to build on asteroids that are unowned or without permission from the owner, but you will receive none of the bonuses for doing so and risk antagonizing other players.
Crewmates are your characters in the game and can have one of five classes: Pilot, Merchant, Engineer, Miner, Scientist: LINK TO CREWMATES. Each class offers unique skills and boosts. Your crew can have up to five crewmates at a time, but whether you choose all pilots or a random assortment of the five classes is up to you.
You can recruit Citizens, Specialists, and Department Heads on the secondary market (OpenSea). These come with bonuses that are beneficial but not game-breaking. You may also choose to mint crewmates in-game (cost TBD but under $10/each). These come with no inherent bonuses but can earn experience and skills the same as any other crewmate.
An essential aspect of Influence is the lore building. The in-game actions of your crewmates are persistent on the blockchain. Every action you take with a crewmate is recorded and becomes part of their in-game narrative. A crewmate’s narrative lives with them forever on-chain, even if they are traded or sold.
Ships are your key to traveling the asteroid belt. Influence employs realistic orbital mechanics and fuel consumption.
You can plot your flight plan to neighboring asteroids or far away destinations to trade resources or engage in combat. Early ships are simple, such as shuttles and freight haulers, but players constantly research new technology and other improvements.
Mining for resources is the bedrock of economic activity in Influence. Every asteroid has a unique composition of resources that lie beneath its surface.
You can use extractors to pull out raw and unrefined materials. Then refine those resources on your asteroid, fly them across the system to marketplaces or other facilities, or use them to craft other assets.
Technology and skills/talents are gained by playing the game and earning experience. Technology is society’s ability to build particular things. Skills/talents are personal decisions that assist you along your desired path.
Using your crewmates, engage in research and development, discover new technology, and even profit from your discoveries on the open market.
Storage facilities, marketplaces, and mining sites are among the earliest infrastructures you can build in Influence. Players may build these on their asteroids or lots leased from other players. Asteroid owners can charge fees for every transaction in their marketplaces, and players may provide liquidity to receive additional benefits.
As new technology develops, the options for building infrastructure will increase.
Combat takes place in real-time. Losing a battle means significant repairs, the loss of your cargo, or even the destruction of your ship. Tailor your skills, talents, and ship capabilities in your fight for survival.
You may find it challenging to find a genuinely safe space in the system outside of Adalia Prime. Player interaction is bound to occur, and not every player has your best interest at heart.
It is necessary for new players to mint at least one crewmate to play Influence (cost TBD but under $10/each). However, that first mint is the only time an in-game activity explicitly requires external funding. Every in-game, on-chain action is payable using SWAY.
The following are additional starting actions that are free:
As with many free-to-play games, playing for free means players need to put in more time to build their economy than those that have purchased asteroids or crewmates with bonuses. However, unlike “society’s “pay-to-win” games, every economic transaction is peer-to-peer between players. Influence does not sell anything other than asteroids (with unknown bonuses) and crewmates (with no bonuses). Players who put time into Influence will reap the rewards from players who choose to pay for asteroids/crewmates with known bonuses or other in-game resources.
SWAY (Standard Weighted Adalian Yield) is the utility token of Influence and is designed to be stable, not speculative. SWAY facilitates transactions between players for resources, components, ships, etc.
Our Tokenomics are published on Medium here: LINK TO TOKENOMICS
Earn SWAY simply playing Influence.