With significant progress made towards the release of Influence's first full release Exploitation, the below is an outline of what is currently in progress and must be finalized prior to release. Projects currently in active development and design:
- Migration to Layer 2 (StarkNet): In-Progress
- We are actively developing the supporting contracts that will allow the assets to migrate to StarkNet, along with building the functionality of the game on-chain. We are still waiting on StarkNet for a few developmental pieces to be finalized before we can progress to the next steps, but we are getting close to this being unblocked.
- Asteroid Engine: Complete
- This is the foundation for asteroids to function for full-scale play and render in high resolution.
- Ship Design: Complete
- 3D models for all ships along with handing these assets off to our game-ready asset creation team.
- Item Design: Complete
- 3D models for all raw materials, refined goods, and finished products, along with handing these assets off to our game-ready asset creation team.
- Asteroid ownership & management: In-Progress
- This piece will be the look and feel of how players interact with their asteroids, click on buildings/lots, and how owners and renters lease out/rent lots.
- Travel System: In-Progress
- This is the interactive flight system that players will utilize to plan out their trajectories throughout the belt.
- Production Chains: Nearly complete
- The chains that make up all finished goods from raw materials to finished products.
- Inventory Management: In-Progress
- From interacting with specific buildings, like removing mined materials from your extractor, to the order book system on the marketplace.
- Crew Management: Complete
- The system in which you can manage your team of crewmates, slot in a captain, and create new Adalians.