Crew Members are your in-game characters. They give you the ability to specialize in the professions you are most interested in, gaining more experience and aptitude. Much of the game's skills/talents will be derived directly from the Crew you outfit.
Crew Member Classes:
Pilots are utilized anytime you are needing a ship. From fuel economy, to defensive and offensive maneuvers the Pilot is your guide. They are intelligent, hot-headed, and typically A-type personalities. Utilize your pilot wisely and you'll get to where you need to go.
“If have one more ‘make it so’ captain argue with me about what the laws of physics will and will not allow, I’m gonna hang up my wings and get a new gig. You have any idea how much math is involved every time you point at ‘the second star to the right’ or whatever?”
Merchants are driven not by the money, but by the art of the deal. They care about the flow of money and the liquidity of resources within the belt more than anything. Their skills will allow for reduced market fees, insight into the market, along with other interesting market-related talents. For the individual who likes to work the numbers and plan things out in spreadsheets, the Merchant is the class for you.
“Some people—you know who they are, I’m sure—think that a century and a half of having all our needs provided by the Arvad has made us a kinder, more caring kind of human. That free market capitalism got somehow left behind at the edge of the Solar System. Anyone that’s played poker, or watched an AstoBaller push themselves to the limit for a win…yeah, they know that competition didn’t go away. Sure, it’s retreated. But it’s just been waiting for conditions to change. Capitalism is back on, baby! The markets are waking up! And some poor sucker is going to be paying me for the air they are breathing before the end of the month, mark my words.” - Cornelius Bain
Knowledge is power. The more you know the more you can do. Their talents and skills allow not only to peer into others' inventions and blueprints, but also uncover and discover new and powerful technologies, ships, and processes. Lost in your passion and obsession for the knowledge you push the entire systems knowledge and understanding of the elements.
"We're in a new solar system, surviving by the skin of our teeth and the ingenuity of our engineers. I don't have the time or the luxury to not know things. Let the bureaucrats, the politicians, the philosophers, or whoever figure out the 'why's' of morality and the 'what's' of ethics; I'll figure out how to keep us all alive." - Areanna Clovar
You love the thrill of uncovering valuable and useful resources, working up a sweat, and knowing where the good deposits are likely to be. Miners get the bad wrap of being big and dumb, but without their skill, their brawn, and their work ethic, the entire colony would fall apart within an instant.
“Spent more than half my life inside the Arvad, looking at the same plain white walls and all those narrow curving hallways. Breaking rocks is certainly a lot more work, but man, you can’t beat these views!”
When you look at a blank canvas it brings you great joy. You see endless configurations, blueprints, and are enlivened by the idea of building out the colonies within the belt. Your skills make building more efficient, you are able to increase productivity, and have access to building plans only someone like you could understand the complexity of the building.
“You want to do something, you need power. That’s easy. But when you make power, that makes heat. Oh, and using the power makes heat, too. So now you need cooling. Well, that takes power too. And that heat needs to go somewhere, so that’s a transfer fluid and that means plumbing. Oh, and you’ll probably want to control whatever it is, too, so now we need buttons and knobs. But you need to know what is happening with what you are controlling, so you need sensors and displays. You need hardware and software to see and understand and do and tell it all when to stop. Oh, and those things all use power and make waste heat, too, which changes those very first numbers again. Get it? That’s why it’s seven different engineering disciplines and the final product weighs a metric tonne and costs a pile of SWAY.”
They act as your in-game character, but they are also NFTs that are owned by you. As you play with them in-game and gain experience this will forever be tied to the character and NFT. You are able to utilize up to 5 crew members per player account at any given time, but hold as many as you would like. You can freely “hire” or “fire” crew members to change the composition of your crew enabling diverse skill and talent paths.
Crew members with the Department Head, Specialist, and Citizen distinction will also have a job title. This pertains to the job they held on the Arvad, the ship that brought everyone to Adalia.
There are 13 categories of jobs, and 4 tiers per category, with a special tier being a specialty 1 of 1 “Head of Department”.
Each job will inherit bonuses in-game specific to the category, with the strength of that bonus relating to their tier. Tier 1 is the highest available for Citizens and Specialists. Each category has a slightly varied rarity, but “management” is the most highly skilled and rarest of them all. These bonuses are still being worked on and balanced. If you would like to learn more about the bonuses, we recommend attending our Tuesday Adalaian CHat (1 pm PT) in our Discord.
Additionally, each tier as it goes higher has half as many as the lower tier. Example: 100 teaching assistants, 50 teachers, 25 professors, 12 Distinguished Professors. Tier 1 is extremely rare.
Below are the job tiers and categories.