The SWAY token is the base currency for Influence and is designed around the following principles:
The universe of crypto-currencies is already enormous with many thousands of listed tokens and all the concomitant complexity that brings. To simplify the onboarding experience, provide for a clear delineation, and to eliminate several tax implications for players SWAY will ultimately serve as the primary point to enter into (and exit out of) the Influence universe. Initially, this entry point will be via automated market makers (AMM) such as Uniswap, exchanges like ZigZag, or others present on Starknet.
All in-game markets, owned and operated by players on asteroids, will offer trading pairs denominated in SWAY. As the only system-wide, fungible currency in Influence, this results in a significant reduction in the friction of trade and a more straightforward understanding of the state of the market for traders looking to discover opportunities.
The distribution of SWAY will be explicitly tied to participation in the Influence community and in-game activity. There are no allocations to outside investors and there will be no private pre-sales or discounts provided to insiders. SWAY is Adalian money, and will be fairly distributed to active, productive Adalians.
First and foremost, games should be fun. Influence aims to be a fun and immersive universe enabled by blockchain technology, rather than a project primarily driven by speculation with a thin “game” wrapper around it. As such, it would be self-defeating to design SWAY in a way that would encourage speculation and high volatility (i.e. hard caps, aggressive burn mechanics, hard-coded inflation schedules substantially lower than player-base growth, etc.).