When a Crewmate is recruited players choose to assign the Crewmate to one of five classes. This class assignment cannot be changed. Crews can be formed with any arrangement of classes, ranging from one Crewmate per class, to five Crewmates all with the same class. There are benefits and drawbacks to each approach. Each of the classes has a set of actions, which, when performed by a crew with that class represented, experiences no penalties. The same actions performed by a crew without the relevant class represented will be penalized in speed and/or efficiency. Crew which include multiple Crewmates with the same class will receive a bonus to that class’s actions, but with diminishing returns for each additional duplicate. Class-aligned actions which are relevant in Exploitation include the following:
Each crewmate class affects the Crew’s ability to take actions at different efficiencies, which are derived from their Class, traits, level of food, arvad jobsand Arvad collection type (if applicable), and any other modifers.
A detailed explanation of how bonuses are computed and applied can be found here: Crew Bonuses