When Crewmates are first recruited and their name and appearance are being selected, several so-called “traits” are also selected for them.
Some of these traits, the “impactful traits”, provide bonuses, each improving aspects of certain actions taken with the Crew that Crewmate belongs to. Other traits are purely aesthetic.
Arvad Crewmates start with three impactful traits; Adalian Crewmates start with one. In future, Random Events will grant the ability to select additional impactful traits.
The following traits are present in Exploitation, but not all of them are useful yet.
Icon | Class | Trait | Bonus Description | Bonus value |
---|---|---|---|---|
Pilot | Buster | Increased ship maximum acceleration | 2% | |
Pilot | Navigator | Increased ship propellant efficiency | 2% | |
Pilot | Operator | Reduced rate of wear during ship operation | - | |
Engineer | Builder | Increased construction speed when constructing buildings | 5% | |
Engineer | Mechanic | Decreased cost for ship repair | - | |
Engineer | Refiner | Increased speed when operating a Refinery | 5% | |
Merchant | Hauler | Increased ship cargo capacity | 5% | |
Merchant | Logistician | Increased surface transport speed | 5% | |
Merchant | Mogul | Marketplace fees enforcement (when operating the market) | 16% | |
Miner | Prospector | Increased core sample quality (minimum discovered value) | 5 | |
Miner | Recycler | Decreased loss when deconstructing buildings | 10% | |
Miner | Surveyor | Increased core sampling speed while surveying an asteroid | 10% | |
Scientist | Dietitian | Decreased Food consumption by Crewmates | 5% | |
Scientist | Experimenter | Decreased time to next invention | - | |
Scientist | Scholar | Decreased time to next technology | - |
Any traits with a - listed for the bonus value are not yet impactful in Exploitation, but will become so in future updates.
The values of the relevant traits are added together when starting an action to compute the bonuses applied by the crew. Full details on how the calculation works can be found here.